Into the Breach free12/23/2023 ![]() ![]() It’s a level that more than earned its place at No. That’s exactly what the Last Stand does, incorporating all of the dynamics gamers had gotten used to but turning them up to a diabolically hard degree. “With Into the Breach, we wanted the Last Stand to reflect a challenge similar to what the player had already encountered but thematically more exciting.” “FTL had an excessively difficult boss that broke a lot of the core rules of the game,” he explains. It’s a punishingly difficult finale and one that Matthew Davis, Into the Breach co-designer and programmer, says was influenced by the 2012 game FTL: Faster Than Light, the breakout title developed by his team at Subset Games. Instead, your goal is to protect the enormous Renfield Bomb long enough for it to detonate and destroy the alien threat for good. ![]() In the game’s tough final mission, the Last Stand, you’re up against a relentless army of invaders that is far too large and powerful to defeat outright. What you’re envisioning is essentially the 2018 Subset Games hit Into the Breach, a turn-based strategic puzzler in which you move your customized team of mechs around a small board-game-like grid as you try to defeat your alien opponents. You build a team of pieces to suit your strengths and counter your opponent’s strategies, all in the service of defending cities scattered about the board - alongside mountains, rivers, ice fields, and more - from a violent alien race. Imagine chess, but instead of knights and pawns, you’ve got combat mechs and techno beetles. ![]()
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